Devlog > September - November
Hey everyone! My first post here. I decided to publish a little devlog every few months, and wow. November is over already, so… here’s everything I did between September - November! It’s basically me showing how lazy I am ;)
New Zoom Limits
I made both the max and min higher and lower, so the UI can be scaled better for both mobile devices, as well as big screens.
Before
After
Chapter introduction
For every new chapter, there’s now a little animation playing in the beginning which tells you the name of the chapter, as well as which chapter you are currently in!
Invert
The game inverts colors whenever it is night/dark. Now it does it right. Before, it crashed the game, or in some scenarios made your entire computer freeze… so… post processing it is!
Another example
Hints
… more hints!
Feedback
Whenever clicking something you can translate, you get a little animation under your input. Now, it adjusts size based on if it was a mouse input or a touch input.
Haptics settings now also only appear when the device supports it.
Headphones recommended
A new screen when starting the game that recommends headphones… WOW! You can click the button to also set the device’s volume. If that doesn’t work (which does not on macOS ’cause the game’s unsigned), there’s also a popup. That popup has an animation… AND IT TOOK ME YEARS.
macOS install
When installing the game on macOS, I gave the dmg an Icon, plus the window a background.
Developer options
The name says it all. You can show FPS, plus show click areas.
About page
I changed the about page a little. Now it shows a little text in mindless, plus automatic device information which makes playtesting easier.
Font
I changed the japanese font a little to be more smooth. Nothing special.
Wow these images really show a lot, right?!
PARALLAXXXXXX
Parallax. It looks cool. You can disable it of course.
Because I know I will use this parallax effect in future projects too, I uploaded it on GitHub so I don’t loose it. So… if you’re also a beginner like me, I’m sure you can profit from the script too! https://github.com/L1am-cd/Unity-2D-Parallax-Mouse-Movement
Icon
The game now got a better native icon on macOS. It follows apple’s guidelines now. I think. Planning to do the same on Android.
To-Do
Off topic. But just wanted to share this. I gave my notion site a little redesign so it looks more organized!
Invert pause button
When the colors were inverted, you weren’t able to see the pause button before. Now you can, ’cause the sprite changes to white!
New translation system
Before, translations were written into a string in a component on EVERY text. Now, all translations are saved in a .txt and texts load them from it! It was hard, but whoa. I definitely learned from it. And adding new languages is also easier now.
New design for popups
These are the popups when translating a text. Before, they were just subtitles that appeared.
Other
Some other stuff I did and fixed:
- Fixed Haptics always being on, despite being off
- Crash on android
- Resolution not being saved
- Wrong translations
- 4:3 Resolutions were wrong
- Loading screen was stretched
- Crash when setting Resolution
- Crash when leaving the game
- Crash when inverting colors (as said earlier)
- French never existed for some reason
- Text not updating and being pixelated
- Videos are now “prepared” which prevents a short white screen
- QHD is now a resolution option
- Translations.txt now can be read on android. I think.
So that was it! Thank you so much for reading and see you soon!
Creases
An interactive story about the life of someone, which is breaking apart.
Status | In development |
Author | QuartzFlower Games |
Genre | Puzzle |
Tags | 2D, Hand-drawn, interactive-story, Point & Click, Singleplayer |
Languages | German, English, French, Japanese |
Accessibility | Color-blind friendly, Subtitles, High-contrast |
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